Influences
After initial ideas and brainstorming concepts (all of which you can find at the end of this blog under the Sketch PDF, or the sketches file on behance), influences began to pop up, some were momentarily influential and some were long term influences that shaped the project to the point they should make it into the state of the art review at the end of this project.
Jaime Livingston: I wouldn't say i'm a massive fan of photography, i'm a known photo hoarder with little to no skill and i appreciate some photographs but there's no particular style that really influences me on a day to day basis apart from perhaps J.Livingston, probably most well known for the fact he took a Polaroid photo a day for over 18 years until the day he died. I always admired his day to day perspective and storytelling through his photos, something i'd hope to reenact in this project.
He could capture a story in the long term and short term through no great technique or skill. It was perspective, i hope to capture that comfortable everyday look in this project. You can see my hope for this through the evolution of my sketches. They have gone from hard basic interiors that i would be used to sketching, to lived in from first person perspective.
http://photooftheday.hughcrawford.com/
Danijelvic: storytelling photographer, His photos are mostly landscapes and weather orientated but personally they are breathtaking and the coinciding captions actually place you in the photo, which i find rare, so i want something visually astounding that could put the viewer in bunker, enticing all the senses and succeeding in the nostalgic experience.
https://www.pinterest.co.uk/pin/403775922832487192/?lp=true
http://danijelivic.tumblr.com/post/113455482059/sunrise
Yaoyao Ma Van As: Painter, Animator, 2D Artist: Although this is a 2D artist she is probably the biggest longterm influence on this project visually. Yaoyaos work really encompasses the phrase 'A pictures worth a thousand words', it constantly tells intricate stories particularly through everyday scenes that tell various tales through small details, particularly with the use of light and weather.
The lighting and weather alone tells various stories and emotions within single pieces (ups and downs is a single perfect example of this), I have sketched various types of weather and lighting using identical models/scenes (various times of the day could give off different emotions, using the same views and models for this is for fair testing purposes) and have settled that a glimpse into the past for nostalgic appeal would be best in warm sunny evening light, but the season may not even be shown depending on the storyboard i end up deciding on.
Winter colours could be too cold and is usually associated with negative feelings.
Spring might be too wet and cold and have far darker tones and seem more nightmare than dream. Although if i am going for a realistic look spring may be the right choice as its set in Derry Northern Ireland where lets face it its perpetually raining.
Autumn has the best colours to associate with the feelings im trying to encompass in this project, times changing and time gone by but still bright colourful and happy, but not as vivid and bright as summer, i think summer would feel too bright and vivid for this calming step into the past.
Its all a cross between what is accurate and what selective truth/time i want shown.
https://www.yaoyaomavanas.com/
https://www.yaoyaomavanas.com/#/new-page-1/
http://yaoyaoartblog.tumblr.com/
Logandin: This isn't a famous artist by any means but 3D wise i do love his style capturing his interior designs in a chaotic or calming light. 3D film studios were more influential (but unrealistic outcomes in this projects case) than any singular artist i researched but this artist deserved a mention as his work and style caught my eye and really seems to be what i'm aiming for.
http://polycount.com/discussion/101468/portfolio-logadin-senior-3d-artist-ld
Kleber Darcio: This artist has a lived in messy style that's overall just so aesthetically pleasing, its warming but weird, its clearly not supposed to be realistic but its a skewed quirky take on reality, This is one of my favourite artists in terms of concept art and i think the influence has a place in this project, maybe not design wise but definitely aspects (like use of quirky small details) are included in my design process.
The fact alot of his work is done in 3Ds Max is just icing on the cake, I am currently looking into how he did his reflections so well and if he uses UV wraps or materials, Up until recently i've always thought UV wraps are the superior form of styling a scene compared to customised materials but both have their place when creating a scene in max, it is just different techniques and i intend to use both within this project as appropriate.
http://coolvibe.com/tag/kleber-darcio/
https://ikaf94.wordpress.com/digital-art/20-fantasy-illustration-digital-arts-mind-blowing/
http://coolvibe.com/2011/3d-art-grandmother/
http://desigg.com/school-by-kleber-darcio/
One of the things i've found most interesting about this project is it seems to be very unique in itself. After researching through journals, magazines and the internet in ways 3D technology has been used recently to reconstruct or re-imagine history its very rarely done for buildings. reconstructing facial features from historical figures or skeletons seems to be more popular than monuments or buildings, When buildings are reconstructed its more re-imagined through historical writings and obscure mentions not plans like this particular project. when they do they like myself aim to show not just the building but also life within the building, examples below.
Some are very similar to my plans and show the reconstruction in stages, a glimpse into the buildings materials as well as the final use and life within its walls.
This style and plan all rests on time, i can plan my time and schedule the work load and process to no end but this is a very heavy workload in short space of time and has very little room for error or re-dos or re-designs which like any project realistically sure there will be some element of back tracking and project problems/hiccups.
These reconstructions all seem to be singularly reconstructing just the building and not taking the surrounding area or buildings into account, which really makes this project stand out to me.
The environment and history surrounding the building will shape the outcome just as much as the plans will.
https://sites.temple.edu/tudsc/2016/07/20/dh-call-for-papers-digital-reconstructions-of-medieval-italian-buildings/
http://publicvr.org/html/pro_pompeii.html
http://www.bobmarshall.co.uk/portfolio/illustrations/lochore_castle.asp
Comments
Post a Comment