Posts

The Bunker Experience !

https://www.youtube.com/watch?v=rI5sj6-R1Js To accompany the bunker experience flythrough i experimented with a quick type of VR, something i have no experience in or desire to continue. I exported a HDRI image through 3Ds Max by changing the camera to a cuboid (something i wasn't aware you could do) this put it simply allowed the software to get a sequence of adjoining shots of the same scene/environment, that then gets flattened out into a long wavy render. This took a few tutorials and alot of reading and advice but i got there in the end. I understood HADRI imaging but not using 3ds max, i would've used normal photography skills, a hdri reflection sphere and after effects, with 3ds max the final render was far greater quality though and it would be something useful in future if ever needed as a back up visual in the career im pursuing. There are several things you can do from here including using roundme, vr for all and VR Media Player, i suggest unless sitting at...

Lights, Camera, Action !

Lighting and camera work was in a way the most basic skill wise but the most complex experimental wise. It took a number of tutorials before i understood the basic idea of studio lights setup, previous projects either had no light or just one photometric light and no real experimentation was needed, intensity might've been experimented with but that was the height of it unfortunately, so this was a massive learning curve on very little time. As you can see through the 50 plus examples i've given on my lighting work i experimented with the intensity, reflected lights, ambient lights, angle and attenuation. It took about a week at least of fine tuning the lighting, i'm very proud of the outcome, it took alot of work and i could've stopped after a day or so experimenting as the results are better than previous work but the point of this project was to professional quality for both the client and my final year portfolio. I would've liked a warm summer glow however it...

Finishing up the Modelling.

At this point i'm very back and forth between modelling the building and taking a break to model the furnishing assets and come back to the buildings more intricate features with fresher eyes and rejuvenated energy, This is seen in the screenshots and test renders on Behance. I find this productive and time useful as opposed to just pushing on through and getting the exterior bits and pieces wrong and still having the furnishings to do afterwards. For the most part modelling for this project was extremely basic, the odd extrude, bevel and turbo smooth but essentially it was alot of boxes and spheres. I made the mistake of booleaning alot of the windows and doors, this made it difficult to alter the original objects (walls mostly) when it came time to model doors and architrave's, so it took a fair bit f back tracking to change the ingons to polygons for further editing purposes. This left the topology cleaner and easier to work with. I think i have become alot more careful...

3D Printing

3D Prints/FDM test prints are achieved through creating workable designs, and exporting them as STL files, at this point i am back and forth with Eamon when they are available to look at my model, to see if its a viable model for printing and when there is space in the fablab in and around the holidays to print it. Unfortunately its busy season and holiday season and the fab lab is short staffed until February which isn't going to work this project as the deadline is very early January. I have sent different sizes back and forth a few times this past fortnight but unfortuatly i can only go as fast as they are available to help. The premise of the Fablab incase you don't know is its free to use and learn but there is a small cost of materials. Eamon has informed me 3Ds Max is one of the worst 3d prgrammes to 3D print from, the options would be to awkwardly edit it or export it as an STL and pop it into a programme called CURA, which should be free for students and scale ...

It's the inside that matters !

Now the basic model of the exterior is finished i recently moved on to interiors. Although similar in creation there was alot more involved, especially in regards to measuring and naming. This project constantly reminds me of dominos or Russian dolls, something is always hinged on the previous and following model, name or measurement. Every so often i think to myself i either need a second brain or an actual personal assitent to deal with the records and writing aspect of this project. Now i have the exterior complete i feel confident enough in approaching the local FabLab at the Nerve centre to discuss 3D printing options. As you can see from my earlier posts and sketches i'm hoping to either print the exterior or three models (exterior and two levels showing different stages of construction, as insight into the materials of the building) This is for several reasons, the two most prominent is it gives the grading person a more physical visual of the final product and knowled...

75th Eleanor Roosevelt Anniversary Exhibit.

In my second meeting with Mark Lusby the curator of the Base One Europe museum the date for the exhibit had been set, and it would take place in the university (which i hadn't pictured, i originally thought to this point that it would take place in the museum) we discussed finer points of the design but i thik he thought the 3D would take less time that it had, or that once the exhibit was over we were finished with our projects, i quickly explained the situation, we would like concepts perhaps exhibited but nothing 3d would be ready to view. Shortly after this meeting we were all CC'd in on an email thread discussing the universities involvement in the exhibit and what all should be expected on the night. discussions on the creative arts/design/games students exhibits of course came up and was asked what we could contribute and what they hoped would be shown sent us into panic modes. I relayed this all to the boys and together we decided what was reasonable if we worked da...

3D Experiments and Modelling

Ongoing screenshots of the 3D development and defining processes can be seen in the Appendix of the State of the Art Review and on Behance (unfortunately they aren't as aesthetically pleasing as other behance galleries because of this, but blogging sites are insanely slow and to understand these ramblings you would definitely need reference photos). I began by modelling on and off with the assets which you can see in presentations two and three however for the purposes of chronological understanding i will explain the modelling from the building from the ground up exterior to interior and hopefully then onto UV maps, materials, lighting, cameras etc. Just to note, the 75TH Eleanor Roosevelt Exhibit happened during this process, so What was exhibited at the show was not the final model or even the model i'm going discuss in this post. Unlike previous 3D projects that although ticked the boxes i wanted this to be a show piece in my final year portfolio, i also had a level o...